Cube, but on the GPU
And now it’s the lowest part. The GPU will execute the graphcis API mapped from RHI commands.
After executed all the commands in the current frame, we will see this content in the final frame render target texture.
Is this the end? Of course not, there are many unanswered questions:
Let's continue to explore these topics in the next chapters
If you are very interested in this question:
How does a GPU execute this series of rendering API calls?
I recommend reading the following series of articles: