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Recently someone found a git commit of the Unreal Engine ue5-main branch, which points out that Epic is working on breaking a limitation of the Nanite virtual geometry system: doesn’t support skinned mesh.
https://twitter.com/Skylonxe/status/1772967167983603866
I did some tests on 2024/4/5, and all the following contents are based on what I found at this time.
All the contents may be changed after.
https://twitter.com/ldl19691031/status/1775911003794075773
Based on my recent test result, it can:
But there are still many problems:
This feature is still under development and is hidden by Epic. If you want to test: