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Author : ‘God_of_pen’ Luo Dingli



Before we start

Data Structure and Relationships on the CPU Side


Let's first focus on the important data structures related to rendering.

In this section, I will briefly introduce the transformation process between them and how they are ultimately converted into data for rendering.

Asset and Game World

Render Data

Render Proxy

Mesh Batches

Mesh Draw Commands

RHI Command List

GPU Rendering

From Material to Shaders

From Render Data to Shader Inputs

A Short Summary